|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
KlaverJassKlaverjass is a point trick-taking card game of the Yass family played widely in the Netherlands. As it is explained here, Klaverjass is a card game for four players in two fixed partnerships. The objective is to score points by declaring melds and by winning tricks with valuable cards in them. The CardsTake a standard deck of playing cards and remove all the 6�s and down. That will give you a deck of 32 cards, consisting of A, K, Q, J, 10, 9, 8, 7 in each suit. Cards RankIn the trump suit, cards rank: The DealTraditionally, deal and play are counter-clockwise, and the deal proceeds to the right at the end of each hand. Beginning with the player to the Dealer�s right, each player is dealt eight cards in batches of four. The BidBeginning with the player to the Dealer�s right, each player takes it in turn to either name a trump suit or pass. As soon as any player names a trump suit, that player and his/her partner become the �Makers� and play begins. If all the first three players pass, then the Dealer is obliged to name a trump suit and thereby become the �Maker�. MeldsA meld consists of three or more cards of the same suit in sequence OR of four cards of the same rank. For the purposes of sequences, cards rank A, K, Q, J, 10, 9, 8, 7 in all suits including the trump suit. A meld may also be formed by combining the King and Queen of Trumps � a Marriage. The value of these melds is as follows:
Scoring for MeldsNote that in Klaverjass, melds are not made from the hand. Instead, the winner of the trick will declare a meld from the cards that they win in the trick, if she/he is able to do so. If such a trick contains the King and Queen of Trumps as well as a sequence meld, the player scores for both the sequence and the marriage. The team that wins the last tick scores 10 points for it, and if either team win all tricks they score 100 points for it. The PlayRight of the Dealer leads first, and thereafter the winner of the trick leads to the next. The RulesThese strict trick taking rules apply:
The ScoreAt the end of the hand, each player counts up the points they have won in tricks, and counts their point value according to the following schedule:
If the Makers score more points than the Defenders in melds and tricks, then both sides score the points that they made during the hand. However, if the Makers fail to score more than the Defenders, then the Defenders score the combined total of what both sides made in the hand. GameKlaverjass is played over several hands to a grand total of 1500 points. AcknowledgementsThe description of Jass games presented on this website have been adapted from: David Parlett: The Penguin Book of Card Games L I N K SPlay Klaverjassen Onine - SolitaireParadise |
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||