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GaigelGaigel is a popular German point trick-taking game of the Bezique family. Gaigel is ordinarily played by four players in two fixed-partnerships, but also works well with two. As it is explained here, Gaigel is a card game for four players in two fixed partnerships. The CardsTake two standard decks of cards and stip out all the 8s and down. Combine to form a deck of 48 cards with two of each card. Card rank and value is as shown:
The DealDeal and play are clockwise, and the deal proceeds to the left at the end of each hand. Deal 5 cards to each player in batches of two and three, and place the remainder face down to form the stack. Turn the top card face up to establish trumps. ObjectiveTo be the first side to reach 101 points. To score you will capture certain valuable cards in tricks. And, you will make declarations of certain combinations. Winning the last trick scores 10 points. The PlayLeft of the dealer leads first, and thereafter the winner of the trick leads to the next. So long as there are cards to be drawn from the stack, there is no compulsion to follow suit. A player may discard as he/she so chooses. The trick is won by the highest trump played to it. If no trumps are played, the trick is won by the highest card of the suit led. If the cards are equal, as they often can be, the tricks goes to the earliest one played. Upon winning a trick, but before drawing from the stack, a player may declare or pass the privilege onto their partner, any one of the following combinations and score its point value immediately.
Only one combination may be declared in turn. If the winner of the trick has nothing to meld, they may pass the privilege onto their partner. At the end of the trick, or after any declaration has been made, each in turn, starting with the winner, draws a card from the top of the stack. The End GameWhen all the cards have been exhausted from the stack, and each player is now left with five cards in their hands, the rules change and follow these strict lines.
In other words, you’ve got to try and win the trick. If you can’t win the trick, you can throw your lowest card, but you still have to follow suit, or trump as per the rules above. ScoringAs you can see from the table above, there are 240 points on offer, just in valuable cards alone. Once you add ‘declarations’, you can see that 101 points is going to come up pretty fast. In fact, before the end of the hand. So, you don’t keep a written record in Gaigel, as you would in say in Bridge or Five Hundred. The idea is to keep tally mentally, as you make your declarations, and as you win your tricks. A player who thinks their side has tallied now 101 points, knocks on the table and the game ends. You are permitted, before knocking, to look back at your previous trick, but not more. If everything is in order, the side that knocks wins and counts a single game. In other circumstances, however, a double-game or gaigel is counted. A gaigel is counted for:
GameNaturally then, Gaigel is played over several hands with the winner of each hand scoring game point for it.
L I N K SRules for Gaigel - Card Games Website |
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